Transhumance (WIP)
A downloadable Transhumance for Windows
Concept
Transhumance is an ongoing project inspired by the platformer/herding sim hybrid game "Herdy Gerdy", where the player has to gather multiple creatures and bring them back to their pen while avoiding the hazards of this. I loved this game as a kid, I think it's the first game I ever completed, so I decided to make an hommage to it now that I can.
So far, I have made a single level that allowed me to test mechanics, the design process, and the core game loop. I also wanted to get feedback so I can see more clearly what does or does not work (creating stuff alone in your room without any external input is kinda limiting).
So, here's a build of this first level. I hope you enjoy it, and I hope you'll answer the little survey I made!
Controls
Movements -> WASD or ZQSD
Jump -> Spacebar
Change ability -> mousse scroll
Use ability -> left click
Grab/throw -> right click
Next dialogue -> enter, left click or spacebar.
quit game -> escape
Current known bugs
Since I'm still searching for bugs to fix, here's a warning for some I have noticed but didn't have time to fix (or at least haven't figured out how to do it.)
- Sometimes Mushroom bag will stop moving when you grab them
- Sometimes, when the Mushroom bag activates, they'll make mushroom spawn at a wrong location (usually where you can't access it)
Updated | 21 days ago |
Status | In development |
Platforms | Windows |
Author | Fefeman |
Genre | Platformer |
Tags | 3D, cell-shaded, Godot, herding, Singleplayer |
Install instructions
Download the game, unzip it, and play
Development log
- Transhumance version 221 days ago
- Transhumance ver 0-1-2May 25, 2024
- Transhumance devlog 2May 11, 2024
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