Transhumance ver 3 A new level
Transhumance » Devlog

Here it is, after 3 months (okay, more like 4-5, but I finished the summer update early, so I'm still on time), I reached the end of the creation of the third level.
This update contains more than this, actually. Here's a quick overview of the changes :
- Polished the Tutorial level
- Increased the amount of collision channels used, to make some code cleaner
- Modified the behavior of the camera to be more pleasant to use
- Adjusted the jump of the character to fit better with the new camera
- Added the pusheable blocks to the game
- Added the bubbles to the game
- Added level 3 to the game
- Remade the targeting system, so that they would stop colliding with the player's own body.
- Gave the dragonfly a new, better appearance

- Made it so the dragonfly sat on the player head when not moving.
- Improved the ledge detection of the player so they aren't stopped by very small ledges
- Improved the physic of the characters and the shoomples, so they could have more universal interactions
- Added a system to switch cameras during dialogues, to make it more clear of what certain characters are refering.
- Stopped the player from attacking during dialogues.
- Fixed a bug with the pause menu where if you would leave back to the main menu and open up another level, the level would start paused.
That's a lot of changes, and more will be coming in the future. Thank you for your time.
Files
TranshumanceVer0-3-2.rar 46 MB
1 day ago
TranshumanceVer0-3-2.zip 55 MB
1 day ago
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Transhumance
A game about bringing your herd back to its pen
| Status | In development |
| Author | Fefeman |
| Genre | Platformer |
| Tags | 3D, cell-shaded, Godot, herding, Singleplayer |
More posts
- Minor update II - tutorial & UIAug 28, 2025
- Minor updateAug 24, 2025
- Transhumance version 2Nov 24, 2024
- Transhumance ver 0-1-2May 25, 2024
- Transhumance devlog 2May 11, 2024

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